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chris-the-stick

361 Game Reviews

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well, this game looked simple at the beginning, but later on it became an interesting and cool avoid-obstacles game, it was challenging, funny and hard!(at times).
i liked the ''rum'' power-up, it got me out of nasty spots safely, while the ''repair tools'' power-up was a life-saver(literally), and the vortexes/rocks were my worst fear.

eventually, i looted many shipwrecks safely, i drunk alot of rum, and i ended up as ''henry every, the peaceful elder''. not bad!

good game, and quite challening.

good game, nice visuals, the gameplay weas good, and the ''satisfaction''+the upgrade mechanics were good, but the game was too hard.
i mean, at some point, there were 20 flying beavers in the screen, and 15 in the ground, and i had to shoot all the bombs from the flying beavers, just to manage to shoot the ground beavers in time, and they were still arriving quickly at my dam attacking it, so until the next wave, i was a goner.
good game, but it needs to tone down the difficulty a bit.
(or to add more upgrades for the dam's hotpoints/damage resistance)

a nicely drawn, well-organised game, it was challenging and cool...
good work!

wow, this was a very good pixel-day submission, and a really cool space game!
the visuals of the game were nice, the story was simple but interesting, and the slowly more frequent signs of dead/murdered astronauts that appeared as you walked deeper into the planet, was a clever touch that gradually raised the fear level as you progressed in the game...

also, the astronauts, the planet, the escape pods, and the enemies were nicely designed, and the jump/walk/run mechanics and the physics of this game were excellent, i mean, i had to calculate each jump and step, as the lack of gravity, the smaller ground areas, and the enemies increased.

overall, it was a great game, and i found it nicely drawn, challenging, and with good physics.
keep up the good work, sir!

Tropicana responds:

Thanks for the review bb10

wow, this was a nice space-game, it had a really nicely designed 3-D spaceship, and everything happened in a nicely designed huge enviroment, with LOTS and LOTS of meteorites, and you had to steer your ship in a good way in order to avoid the meteorites.
in a way, all this meteorite avoidance vaguely reminded me of my old ''asteroids'' days, but your game is new, different, and unique, so its GOOD!

as for the game controlls, i liked that the ship goes towards the red arrow direction, and you have to press the <--- and the ---> arrows in order to steer it away from the asteroids and towards the space-ship upgrade.

it was quite new and original, and i liked it.

i also liked the fact that, with the more levels you won, your ship was getting larger, the enviroment became wider, and the meteorites became more and smaller, making this a difficult and challenging meteorite-dodge space-game.

i eventually reached the final level, and i got the message:
''you did great for your homeland! congratulations!''

it felt great!

overall, it was a fun, and a challenging game.
nicely designed, with good use of 3-D.

cool stuff!

really nicely drawn creatures/monsters, a very detailed background with intricate statues/stone creatures, such as the stone fish, the stone crescent-moon-like creature, and the various creepy stalactite-stalagmite stone creatures that lurked in the cave.

as for the sounds...
they were truly horrifying.

in particular, the bag-pipe-like creature did the atmospheric HORROR sound that we all hear in creepy movies, the big-nosed creature on the right side of the save did a strange, but cool sound, the birdy did a strange sound as well, while flying, the shining dot at the top-right side of the cave did a cool, nostalgia filled modem-like sound(nice!), the humanoid-bird creature that sat on the branch in the far-left side of the cave left a fearsome sound, and the GIANT blurred dot behind the stalactites(the huge brown dot behind the teeth-shaped stalactites+stalagmites), well, this one did perhaps the scariest sound of them all.

i found this little experiment both visually and auditorily impressive.(and creepy)

good job sir!

good game, with nice visuals and an interesting idea, yet the fire looks alot like fire-shades from the shades gang animation group.
you should do a tribute flash movie about them, my pal!

good game tho

ah, it was a good game, and the graphics/voice acting was good, yet it had some mistakes that made this game a bit difficult to fully enjoy:

-when the game was loaded, instead of a ''play'' button, there was a ---> arrow. after a few seconds, i realised that this was a slide bar, like the one that exists in the smartphones.
while this was a clever/original move, it can annoy someone who isn't really experienced with smartphones, and it can hinder someone's gaming experience a bit.
(i liked the game, but i have to point out to you some ''problems'' that might exist in this game)

and number 2, the major problem of this game:

-the ''scroll-down-to read the answers/options'', COMBINED with a short time-limit.
i mean, all of the answers/options should be visible at all times, and with a good layout, so that the player can choose easily and quickly whatever choice he/she wants...

and if you combine this very inconvenient ''scroll-to-see-the other options'' thing with the (very short) time limit, then you can guess that this game is more like a time-trial, than a discussion game...

overall its a nice conversation game, and it has some good meaning in it, but those two errors mentioned above should be fixed, either in this game, or in the future games/episodes that you will make.

i mean, smartphone controls can be cool, but only for smartphones.
(unless this game was meant for smartphones. in that case, there should be an instruction /controls section for this, explaining how to use such functions when a player plays this on a PC instead of a smt-phone...)

uhh, also, i liked how the protagonist had to deal with those SUPER-annoying SJW people.
i mean, yes, the refugee crisis in europe is a major problem and yes, we should all try to help eachother and make the world a better place, i really believe that, but for pete's sake, when i want a coffee, i want a coffee, NOT a lecture on social studies.

argh!

oh, and it should be noted that i won the game on my first try.

it was cool.

BTW, did you had such an annoying experience at a coffee-shop IRL?
if so, then you have my greatest sympathy.

all in all, it was an OK game.
very few faults in there, and it had good drawings, nice voice-acting, and a funny story in it.
good work.

well, this is a nice dating-game, and i liked that it was just like real-life, which means even if you chose all the kind/right/honest options, if you apologised for any naturally good move and if she just didnt like you, every way pointed out to rejection.

i mean, i chose the romantic comedy, i talked about society and how we're making progress with the awesome speech option, i played truth or dare, (in ''truth'', she just didnt like the protagonists advances, while in ''dare'', the protagonist was funny and smooth while dancing, but she still didnt liked him when he did his move later on...wtf?!), and then she had a great time, but ''she really had to go'', which ended in a few failures in my first 2 playthroughs of the game.

eventually, i tried to take the exact same path in my 3rd playthrough, with one major difference:
in the end, right before she wants to leave, i tell her that i would like her to stay in there for a bit longer, then i tell her that i really like her, and then, i did the craziest, most risky thing that a protagonist would do in such a game: i leaned in to kiss her.
and... it worked!
she kissed the protagonist back! i won the game!
she stayed for ''a bit more'', like she said.

so, in conclusion: women are a complete mystery.

and this game truly gives to the player this (accurate) experience.
and its well drawn/designed.

the square dude and the square girl looked like they were 3-D, and their walking movements were fast and quite nice!

this was a good game.

but i would prefer to add a ''scene selection'' option, so that i dont have to wait for the credits/intro to finish...

i would like to be able to choose to play any chapter/part of this game, in a fast way, so that i can choose for more options.
so yeah, a scene selection function would help.

other than that, it was a good game, and it was nicely designed.

good job!

Jasonario responds:

Thank you very much for your thoughtful critique and review! And yes, that's kind of the point I was trying to get across. Relationships are more complicated than "saying all the right things". And sometimes it seems like you're doing the right things, when you're actually not.

a really nice game!
it was cool, challenging, and very fun to play!
i liked all of the logic riddles that it had, and i reached level 31, on my first try! :)

the design was simple and minimalistic, yet the game was perfectly designed, and with alot of details implemented in it....

good game, and a nice logic training exercise.

keep up the good job!

well, hello, im chris the stick, i make random, funny movies, i draw comics, and also i voice act. AKA=BB10-clock.

Age 34, Male

student

usa

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